Skip to content
HBYDMS

Solo · FREE PLAY

Forty Thieves Solitaire

Read the rules ↓
Solitaire
Choose your controls and enjoy a free round.
No account neededRules & controls →

Game guide · HBYDMS

Play Forty Thieves Solitaire with the rules at hand

Before making a move, check the cards in view. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. A clear plan starts with the current position. Move one card at a time; build down in the same suit. Empty columns accept one card. Use another round to revisit a decision.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

A small practice goal

Work at your own pace. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The purpose of your moves

Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Before making a move, check the cards in view.

How a round unfolds

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

How to interact with the game

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Begin with the objective.

One way to understand the rules

A club 5 can move onto a club 6, but a whole run cannot move together. Return to the explanation when a decision is unclear.

One detail worth checking

Begin with the objective. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

A few questions answered

What is the aim?

Build eight suit foundations from ace to king. Keep the active rule in mind. Use another round to revisit a decision.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. Use another round to revisit a decision.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Check the relevant controls before continuing.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Look at the complete hand before deciding. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Work at your own pace. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Games

Move on to your next game

View all games
Choose a Card Game (opens in a new tab)