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HBYDMS

Solo · FREE PLAY

Netwalk

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Game guide · HBYDMS

Learn the rules of Netwalk

Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Practice beyond the first move

Use the controls beside the game rather than guessing the rules. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.

The goal to keep in mind

Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.

The order of play

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Making selections and moves

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout.

Learn from a sample situation

Keep the goal in view while choosing a move. A tile with north and east cables connects only to matching south and west cables on those neighbours. Keep the goal in mind before your next move.

Where a round can go wrong

Use the controls beside the game rather than guessing the rules. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.

Questions about this game

For this game, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. You can start a new round from the game controls.

How do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. A new round resets the current game.

During a round, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. You can start a new round from the game controls.

During a round, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. You can start a new round from the game controls.

On this page, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. You can start a new round from the game controls.

During a round, how many people can play here?

Solo. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

Why are some tiles green?

They have a chain of matching cable ends to the central server. The worked example offers another way to follow the rule.

During a round, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. Scores here do not represent cash or prizes.

Is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. No download or player account is required.

When I start, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Use the labelled controls for your next action.

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