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HBYDMS

You vs computer · FREE PLAY

War

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Game guide · HBYDMS

War: learn through an example

Keep the goal in view while choosing a move. Win both face-up cards with the higher rank and try to collect the whole deck. Keep the goal in mind before your next move. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Practice with a purpose

Take a moment to check the current turn. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.

Your objective

Begin with the basic rule, then follow the result of your action. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.

The playing sequence

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

How to use the controls

Use the controls beside the game rather than guessing the rules. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game area remains available above the explanation.

An example to follow

Check the rule below as you play. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.

A common point of confusion

Take a moment to check the current turn. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.

A few questions answered

When I start, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. Keep the current game state in view while applying this rule.

How do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The controls work with mouse or touch.

Can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The worked example offers another way to follow the rule.

Which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Use the labelled controls for your next action.

For this game, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The game is played locally in your browser.

During a round, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.

For this game, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. A new round resets the current game.

During a round, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The worked example offers another way to follow the rule.

When I start, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. Use the labelled controls for your next action.

During a round, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. You can start a new round from the game controls.

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