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HBYDMS

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · HBYDMS

The Declaration Practice playbook

A clear plan starts with the current position. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Look at the complete hand before deciding. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Try a more deliberate round

Look at the complete hand before deciding. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

What counts as success

Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Take a moment to read the table.

The playing sequence

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Controls

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take the next action only when the current step is clear. Begin with the objective.

See the idea in action

Example hand: J♠ 4♣ 6♥ 7♣ 9♥ 8♠ 4♥ 5♣ K♥ J♥ J♠ 8♣ 6♦. Wild rank 10. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Check the relevant controls before continuing.

A useful caution

Treat this as a chance to practise one rule. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.

Game-specific help

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Look at the complete hand before deciding. Take the next action only when the current step is clear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Take a moment to read the table. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Begin with the objective. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Begin with the objective. The same rule applies on a phone and on a computer.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Work at your own pace. Check the relevant controls before continuing.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Begin with the objective. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. Check the relevant controls before continuing.

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